Open posts in KADK

2 open posts in KADK, The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation:

1. Professorship in interaction design, digital materiality and post-industrial design at KADK

https://candidate.hr-manager.net/ApplicationInit.aspx?cid=5001&ProjectId=127610&DepartmentId=7810&MediaId=5

2. Professorship with specific responsibilities (professor WSR) within design, technology and materials with a focus on sustainability at KADK

https://candidate.hr-manager.net/ApplicationInit.aspx?cid=5001&ProjectId=127609&DepartmentId=7810&MediaId=5

Construction + Context: Digital Weaving. CIRRUS express course

Construction + Context: Digital Weaving

Level: MA
Credits: 4,5 ECTS
Course teachers: Kristina Aas and Tim Parry-Williams
Teaching period: 2-27 March 2020 (weeks 10-13)
Week 10: Monday – Wednesday
Weeks 11-12: Tuesday – Thursday
Week 13: Wednesday – Friday

Location: KMD Textile workshop (Bergen) / Innvik AS (Stryn)

Number of available places for KUNO/Cirrus students: 2

How to apply: Please send a motivation letter, CV and digital portfolio (4-8 works) to tale.vik@uib.no

Deadline: 5 January

Course description

Students will be introduced to the theories of advanced woven construction, through multiple warp and weft systems, layers and complex structures in order to create motif and image-based outcomes.

Workshop practice will include direct exploration and sampling of key principles with TC-1 and TC-2 jacquard, and digital dobby looms.

Software introduction will include: WeavePoint, Nedgraphics (Texelle / Product Creator) and the use of Photoshop, as a portfolio of digital tools.

Training will also support the development of outsource-ready digital files.

A study trip to a weaving factory will facilitate the observation and production of individual ideas at full-scale.

Goals and contents

Establish understanding of multiple warp / weft systems.

Develop working competency with relevant digital software.Develop working competency with relevant digital software. Build capacity to translate ideas to outsourced production.

Teaching and Learning Methods

Lectures. Workshop-based research and development. Industrial trialling and production. Group and individual tutoring. Peer critique.

Learning outcomes

Advanced understanding of key principles of woven textile construction. Cognitive skills in translating ideas from artistic concept to production. Professional skills in research, development and execution of projects.

Requirements for prior knowledge

Internal (KMD) applicants: Minimum of BA1 Textiles Introduction and Core Course completions. 

External applicants: MA level only

Expression of Interest through a motivation letter outlining skills, experience, and rationale.

Additional costs for the trip to Innvik factory (travel and accommodation + meals) must be covered by the participating students.

Overprint II

Foil printing workshop “Overprint II”

Dates: 20 – 24. January 2020 in EKA

Short course description

The aim of workshop is to explore the possibilities of foil-print and foil-tooling technologies, as well re-using printed matter in creating an artist book. In the course students will be introduced to techniques as hand tooling, cliché print, foil drawing, digital foil-print and other foil transferee possibilities. 

Organization of the cours

  • Presentation of techniques and materials 
  • Practical tasks, experimenting, idea sketching 
  • Making micro edition of artist-book in group work

Techers: prof. Lennart Mänd (department of Accessory design and bookbinding EKA), prof. Liina Siib (department of Graphic Art EKA)

Number of available places for Cirrus students: 2

Requirements: course is opened to BA and MA students but applicants should have finished at least 1 year at the bachelor level in design or art.

Application deadline: 10th December, 2019

How to apply: Send your full name, name of home school and name of the program you study in and a motivation letter (max 1 page), digital portfolio or homepage or some samples of you previous work to lennart.mand@artun.ee

Upon successful application, grant can be applied for like described here.

Call for CIRRUS/Nordplus projects: 2020

CALL for project applications to Nordplus Higher Education Programme through CIRRUS network
DEADLINE: January 16, 2020, to be sent to sandra.mell@artun.ee

The Nordplus programme has shifted its deadline and is now February 1, (used to be March 1).
By January 16, 2020 we kindly ask your project descriptions along with the budget file in order to insert it in the application system of Nordplus. Please use Nordplus Handbook (pages 26 – 34) or turn to CIRRUS coordinator to find out more.

The type of projects that we are waiting for are:
1. INTENSIVE COURSES (please use the forms below)
Download application form
Download budget form
2. JOINT STUDY PROGRAMMES (please use the forms below)
Download application form
Download budget form
3. DEVELOPMENT PROJECTS (please use the forms below)
Download application form
Download budget form

The project proposals will be evaluated by Nordplus project evaluation committee. If your project gets funding, you can use the grant from June 15, 2020 – September 30, 2021. It is possible to apply for projects that last for up to 3 years.

MORE IN DETAIL: (copied from NP handbook)

Intensive courses
Nordplus Higher Education awards grants for intensive courses lasting between one week (five working days) and one month. Courses may take place during term time or in the summer by way of short courses, symposiums, master classes or workshops. Intensive courses must include students and academic staff from at least three different countries. The courses must yield ECTS points and must be recognised as part of the students’ degree. The number of ECTS points should be stated in the application.
PhD students may act as teachers on intensive courses. They are not eligible for a grant if they are students in the programme. The same intensive course can be granted Nordplus funding for three consecutive years but annual applications must be submitted. It is recommended that the hosting institution is rotated.

Examples of past CIRRUS intensive courses:
Urban Gaming
Nature Design and Innovation. Imprint
Traditions and Innovation

Joint study programmes
Nordplus Higher Education awards grants for development of joint study
programmes.
Nordplus joint study programmes are defined as follows:
– Programmes are full-degree study programmes established according
to national legislation.
– Programmes lead to a degree recognised by national authorities.
– Degree certificates with a Diploma Supplement are issued according to
national legislation.
– Mobility is integrated into the programme setup.
– Programmes are developed jointly, and all courses and study units
should be approved by all participating parties.
– The collaborative venture is governed by a signed agreement defining
its aims as well as the roles of the participating parties.
The same joint study programme can be granted Nordplus funding for three consecutive years but annual applications must be submitted. Joint study programmes are complex processes. HEIs can combine Nordplus and Nordic Master grants in various ways. More information on Nordic Master is available on www.nordicmaster.org. The website consists
also of many useful handbooks and guides on joint programmes.

Development projects
Nordplus Higher Education offers grants for innovative development projects within the field of Higher Education.
Apart from joint curriculum planning and joint
modules, projects may focus on issues such as:
– Collaboration with the labour market
– Quality assurance
– The dissemination and use of results achieved by networks and projects
– The development of collaborations with other institutions in the public
or private sectors as well as non-governmental organisations (NGOs)
within Higher Education
– The development of new teaching methods.
The same project can be granted Nordplus funding for three consecutive years but annual applications must be submitted.

Conversation at Blönduós /CIRRUS

Conversation at Blönduós /CIRRUS
Iceland University of the Arts

Teacher: Birta Fróðadóttir 
Number of available places:1-2
Ects: 2
Level: BA (MA students are welcome to apply also)
Location: Reykjavik and Blönduós.
Organised by: LHI
Teaching period: January 6 – 17, 2020


Description 

Recently, the Icelandic Textile Residency and the Knowledge Centre in Blönduós were joined at the Icelandic Textile Centre in the old Women School on the banks of the river Blanda. In this course, students travel to Blönduós and stay in the Women’s School for five days while working on ideas for the environment and the current school facilities. The school facilities are comprised of the old Women School building from 1912, a set of detached houses and a long stretch of sheds. 

How can spaces be rethought and better used? How can the activities taking place there, be projected into the community in Blönduós? Students work in pairs, developing suggestions for the rethinking of spaces on the one hand and connecting the activities with the municipality on the other, before presenting their suggestions to both the administrators of the intuition as well as the people in the community.

In the second week students process and collect the suggestions at the IUA in Þverholt. This course is open to students from all departments of the University of the Arts. The project springs from an actual request from the Icelandic Textile Centre and their wish is for the suggestions to instigate a discussion about innovation and future development of the institution.

Arrangement: Stay in Blönduós for four nights from January 6-10. The Icelandic Textile Centre offers free accommodation with a shared kitchen. Students make their own travel arrangements, there and back again, either in private cars or with Strætó, the bus service. Express students must book and pay for their accommodation in Reykjavík (1st night upon arrival and last night before departure).

Rendezvous in the Women School in Blönduós on Monday, January 6 at 13.00.

How to apply

Please submit your application and motivation statement no later than 24th November 2019.

Click here to enter the online application.
Students who have been successful with their application, can find information about grant practicalities here: https://cirrus.artun.ee/mobility-for-students/

The Disaster Artist

The Disaster Artist /CIRRUS

Exploring artistic means in dealing with crises 

Teacher: Uta Reicharrdt, PhD and research fellow at the Institute for Sustainability Studies, University of Iceland 

Number of available places:2 

Ects: 2

Level: BA (MA students are welcome to apply also)

Location: Þverholt 11, 105 Reykjavík
Teaching period: January 6 – 17, 2020
 

Description: 

With the growing impact of natural events on societies more and more people are in need for ways of coping when hazards strike. Society´s resilience is the ability to recover and bounce back after a disastrous event – this course explores the ways art can contribute to resilience in times of crises.  

The course presents students to the main concepts of disaster research, drawing from the fields of earth sciences, environmental studies, sociology, health sciences, psychology and cultural studies. It covers factors important in dealing with the aftermath of an extreme event. These include the role of psychological first aid, communication, media, art and spirituality in coping with hardship, tragedies and trauma. 

It will look at examples on how art and design – be it graphic design, audio, writing, fine art – can come into the process of disaster risk management to develop the students´ own project. 

How to apply

Please submit your application and motivation statement no later than 24th November 2019.

Click here  to enter the online application.
Students who have been successful with their application, can find information about grant practicalities here: https://cirrus.artun.ee/mobility-for-students/

Behaviour and Transformation /CIRRUS

Behaviour and Transformation /CIRRUS
Teacher: Ari Marteinsson 
Host: Iceland University of the Arts
Number of available places: 2

Ects: 2
Level: BA (MA students are welcome to apply also)
Location: IUA campus in Þverholt
Teaching period: January 6 – 17, 2020

Description  

People aren’t dumb. The world is hard. 
Richard Thaler 

 We would like to believe that our decisions are logical and mainly determined by what we believe is good and worth pursuing. But in fact, we all make bad decisions every day. We eat unhealthy, we are late to our appointments, we exercise too little, we do not recycle, we spend too much time on our telephones, we gnaw our nails, we procrastinate rather than doing our school projects, we call our parents too seldom, and this list could go on – we do all of this while knowing better.

But how can we transform the behaviour of ourselves and others? How can we work with space, systems, graphics, technology, service to affect behaviour?

In this course, the basics of behaviour will be discussed as well as how people’s behaviour can be influenced. The aim of the course is that students research, map, analyse, design, make prototypes and tests for possible solutions. Our platform will be the Icelandic Academy of the Arts and its environment and the students in the course choose the challenges they want to work on themselves.

How to apply

Please submit your application and motivation statement no later than 24th November 2019.

Click here to enter the online application.
Students who have been successful with their application, can find information about grant practicalities here: https://cirrus.artun.ee/mobility-for-students/

Appearance of Things

OPEN EXPRESS – SPRING 2020 
Teaching period: 06-17 January 2020

 Appearance of Things /CIRRUS

Teachers: Nicolas Giraud, Sigrún Alba Sigurðardóttir 
Number of available places: 2
Ects: 2
Level: BA (MA students are welcome to apply also)
Location: IUA campuses in Þverholt and Laugarnes 

Description 

The elective will be centered on image practice. We will question the production, use and circulation of images, mostly photographic images. 
The course will be project base, each student will develop a personal project in context, from the making or collecting of pictures to the final form. 
The course will have a theory side, including lectures and discussions on the project process.   A special attention will be paid to the territory, economy and ecology of each project. 

How to apply

Please submit your application and motivation statement no later than 24th November 2019.

Click here to enter the online application.
Students who have been successful with their application, can find information about grant practicalities here: https://cirrus.artun.ee/mobility-for-students/

Urban Space Gaming workshop

School of Arts, Design and Architecture / Aalto University
Helsinki, Finland

3-7 February, 2020

CIRRUS Nordic-Baltic Network of Art and Design Education
http://cirrus.artun.ee/

Below, info on the workshop to be arranged at the School of Arts, Design and Architecture of the Aalto University in Helsinki, Finland as a collaboration of three art universities and countries: Aalto Arts – https://www.aalto.fi/en/school-of-arts-design-and-architecture (main organizer), Iceland University of the Arts – www.lhi.is and VDA Vilnius Academy of the Arts, Lithuania – www.vda.lt

In addition to students from this year’s host (the Aalto University), five students from Iceland, five students from Lithuania and five students from other Nordic/Baltic countries are able to participate. The CIRRUS network will pay travel and accommodation costs.

If you want to participate, please email tarja.nieminen@aalto.fi by DECEMBER 1, 2019 a brief statement of why you wish to participate and an overview of your skill set as it relates to the topic. We are particularly interested in participants with animation skills and/or experience working with pervasive gaming / augmented reality. The results of the selection will be communicated by 31st of November and for those selected also information on travelling arrangements.


Tentative travel dates:

Saturday 1st February or Sunday 2nd February –
Sunday 9th February, 2019

Workshop description:

Urban Space Gaming
Level: BA/MA
Duration: 5 days

2 ECTS credits

Tutors: Tarja Nieminen (Finland), Sam Rees (The UK, Iceland), Lode Coen (Belgium), Ausra Lisauskiene (Lithuania) and visiting lecturers

URBAN SPACE GAMING

In terms of civilization history, games and gaming represent one of the oldest means of human communication and interaction, and at the same time, they are more contemporary and relevant than ever.

The key element in gaming is involvement: games are social, so players interact meaningfully with each other and games often help to bridge the communication/conversation gap. Games are not only “games” but also go beyond their immediate purpose: they embody living popular tradition

due to their ability to renew and adapt to new times and new customs. The workshop is relevant, not only because of its adaptable topic, but also educationally when considering current notions of designer´s roles as a content developer, author, producer, activist, and collaborator, and agent of change.

The workshop theme is communication and intervention in public space
by means of participatory games and act of playing – in other words, it looks at the gamification of urban and social design. In the workshops, the participants will create concepts for different kinds of participatory games taking place within public spaces.

The overall aim of the workshop is to generate interaction between students and
the local people as well as between the people and their surroundings.
The aspects to be taken into consideration are:
1. Public space intervention,
2. Interaction among people and between people and spaces,
3. To encourage people to improve their physical environment,
4. Explore ways to communicate e.g. on cultural and historical awareness, as well as social issues
5. Public space appearance improvement by means of art and design, and
6. Alternative ways of mapping, guiding or way finding.

The main output of the workshop will be a number of game concepts, game mock-ups or in some cases actual games played out in the urban environment. The final presentation should involve dynamic visualizations of the concept to showcase clearly the intent and possibility of the project.

Some of the final game concepts may be transferable, but some of them will probably be more site specific. Ultimately, there will not be any preconceived notions of the kind of the game participants should design – the concepts could include for example, games which involve growing things, games which expand in time, games which utilize augmented reality or games which use other pervasive gaming strategies. In addition to the presentation of the final game/game concepts, there will be a blog created,
showcasing the results of the workshop online.

(More info will be provided to those who will participate).